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copylocal

Specifies a list of libraries or assembly references which should be copied to the target directory as part of the build. Refer to the Visual Studio C# project feature of the same name.

copylocal { "libraries" }

If a project includes multiple calls to copylocal the lists are concatenated, in the order in which they appear in the script.

Note that, by default, all referenced non-system assemblies in a C# project are copied. This function only needs to called when a subset of the referenced assemblies should be copied. To disable copying of all references, use the allowcopylocal API.

Parameters​

libraries is a list of the libraries or assemblies to be copied as part of the build. The names specified here should match the names used in the call to links().

Applies To​

Project configurations.

Availability​

Premake 5.0.0-alpha1 and later. This feature is currently only supported for Visual Studio C# projects.

Examples​

Copy only the Renderer and Physics assemblies to the target directory; do not copy nunit.framework. Note that the links may refer to project or assembly references.

links { "Renderer", "Physics", "nunit.framework" }
copylocal { "Renderer", "Physics" }

The link should be specified in exactly the same way in both links() and copylocal().

links { "Renderer", "../ThirdParty/nunit.framework" }
copylocal { "../ThirdParty/nunit.framework" }

If you want to prevent any assemblies from being copied, use the allowcopylocal API instead.

allowcopylocal "Off"