copylocal
Specifies a list of libraries or assembly references which should be copied to the target directory as part of the build. Refer to the Visual Studio C# project feature of the same name.
copylocal { "libraries" }
If a project includes multiple calls to copylocal
the lists are concatenated, in the order in which they appear in the script.
Note that, by default, all referenced non-system assemblies in a C# project are copied. This function only needs to called when a subset of the referenced assemblies should be copied. To disable copying of all references, use the NoLocalCopy
build flag instead (see Examples, below).
Parameters
libraries
is a list of the libraries or assemblies to be copied as part of the build. The names specified here should match the names used in the call to links()
.
Applies To
Project configurations.
Availability
Premake 5.0 and later. This feature is currently only supported for Visual Studio C# projects.
Examples
Copy only the Renderer and Physics assemblies to the target directory; do not copy nunit.framework. Note that the links may refer to project or assembly references.
links { "Renderer", "Physics", "nunit.framework" }
copylocal { "Renderer", "Physics" }
The link should be specified in exactly the same way in both links()
and copylocal()
.
links { "Renderer", "../ThirdParty/nunit.framework" }
copylocal { "../ThirdParty/nunit.framework" }
If you want to prevent any assemblies from being copied, use the NoLocalCopy flag instead.
flags { "NoCopyLocal" }